Ubisoft’s gateway to PC
Role
Web UI Designer
Team
Product Owner/Live Producer - Stéphanie Madelin
Project Manager - Anne Prytz Henriksen
Live Operation Coordinator - Damien Weber, Eleni Anna Delvenakioti, Joel Jönsson, Zhe Wang
Data Analyst - Anna Kobrin, Cecile Desclaux
Developer - Torben Ludwig, Wai How Tam, Tobias Neidhardt, Alexandre Vanier, Vitor Roriz
Quality Assurance - Olena Illienko, Oleksandr Prykhodko
Community Manager - Gabriel Begorgis
Timeline
2019 - 2020
Platform
PC, Web
Uplay Desktop Client was Ubisoft's PC first-party platform, initially launched in 2012.
For players, Uplay was a central hub for accessing all content and services related to Ubisoft's PC games, receiving relevant news, and connecting with friends.
For Ubisoft, Uplay was a self-publishing platform, aggregator of services & security on PC, a player-facing platform to manage releases, content distribution & communication, and a digital distribution platform to promote and sell content.
Uplay was used by more than 30 million active users in 2019 and the number of daily active users was around 2 million.

My Role: Multifaceted Contribution
During my time working on the Uplay, I had the opportunity to contribute to various aspects of the platform's development and operation. My responsibilities ranged from managing operational design assets for high-frequency live events to enhancing the quality of life(QoL) on the desktop client.
Here are some key areas where I made significant contributions:

























Other Curated Works
Cross-Platform AchievementsUnifying fragmented legacy systems into one cross-platform achievements ecosystem
Ubisoft PlaylistReducing support friction with a clearer sign-up flow that cut tickets by nearly 50%
Ubisoft Connect HomepageTurning a news-heavy launcher into a hub for games, content, and social activity
PylonTransforming a developer-driven tool into clearer workflows for 800+ Ubisoft experts
Game Build PropagationReplacing email-heavy handoffs with a centralized workflow for cloud game distribution
Blizzard KoreaDesigning localized online services and campaigns for players across Korea and Japan
© Daekeon Kim 2026