Dedicated to creating the most epic entertainment experiences... ever.
Role
Associate Web UI/Graphic Designer
Team
Designer - Hyunsuk Cheong, Sangwook Kim, Eunjin Nam, Pollick Lee
UX Writer - Jieun Kim, Eunsun Jinn
Project Manager - Sunghwan Kang, Brian Kim, David Loya, Min Yang
Developer - Dooyong Oh, Jungeun Lee, One Yoon, Hyejeong Kim, Dohyun Kim
Director, Web Services - Sangeon Bae (SeBae)
Quality Assurance - Dorothy Kang
Timeline
2016 - 2018
Platform
PC, Web, Mobile
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, Blizzard is best known for its iconic Warcraft, Diablo, and StarCraft franchises, along with the popular team-based shooter Overwatch and the collectible card game Hearthstone. Over 20+ years, Blizzard has earned a reputation for creating immersive and engaging gaming experiences that foster passionate communities and have a lasting impact on the industry.
My Role
During my two years at Blizzard Entertainment's Korean office in Seoul, I was an integral part of the Web Services team, which aligned with the responsibilities of the current Battle.net & Online Products department at the Irvine headquarters.
My role involved a diverse range of design and operational tasks, collaborating closely with cross-functional teams to deliver high-quality online experiences for Blizzard's player base in Korea and Japan.
Specifically, I was responsible for:





























A Desire for Growth
This multifaceted role at Blizzard provided me with invaluable experience and a strong foundation in various aspects of online service design and operation. It also fueled my ambition to take on greater ownership and contribute to a larger scale. This ambition led me to pursue opportunities abroad, eventually landing at Ubisoft, where I was able to lead the design of the Ubisoft Connect homepage and contribute to a globally recognized platform.
Other Curated Works
Cross-Platform AchievementsUnifying fragmented legacy systems into one cross-platform achievements ecosystem
Ubisoft PlaylistReducing support friction with a clearer sign-up flow that cut tickets by nearly 50%
Ubisoft Connect HomepageTurning a news-heavy launcher into a hub for games, content, and social activity
PylonTransforming a developer-driven tool into clearer workflows for 800+ Ubisoft experts
Game Build PropagationReplacing email-heavy handoffs with a centralized workflow for cloud game distribution
Uplay PCRefining core PC experiences and live operations for a platform serving 30M+ players
© Daekeon Kim 2026